It's kind of neat that the finals of an event is the one hundredth battle report for this blog.
I'd spoken about my pairing philosophy with the other players at the event, and how Severius was my Cygnar drop.
That was, at least, until I saw that my opponent was running Nemo 1 as his pairing with Haley 2, and I knew I had to take my chances with Vindictus into this particular Cygnar pairing.
Nemo 1 completely neuters Severius' game, disrupting his entire army, charging from farther away, and doing massive damage in both melee and range.
Fortunately for me, my opponent dropped Nemo 1, and I won the roll off, allowing me to go first.
We were playing Outlast, and we were both aware of how bad a matchup this was for him.
Menoth turn 1:
True Path up, run everything up to outside of charge ranges. Very simple, but threatening his deployment zone.
Same plan as normal, Vengers charge in first and then Knights clean up afterward.
Defenders Ward on the left Vengers.
Cygnar turn 1:
Things move up. A Firefly zaps a close Venger on the right, leaping three times and killing a KE, a choir dude, and doing nothing to the Reckoner.
Dynamo doesn't do much on the right, DEF 14 really saving these guys.
His Centurion gets Arcane Shield, pops Polarity Field, and runs at me after Nemo Locomotions it up.
Menoth turn 2:
Feat turn! Also time to kill a couple of lights, if possible.
Reckoner shot into the middle Firefly half kills it. Knight Seneschal charges into the Firefly and whiffs hard.
Vengers charge in, the one on the left half killing the blue Firefly, the other few killing off the middle Firefly.
Vengers on the right get into the Firefly there and kill it, repositioning back.
Vindictus pops Feat and sits safely behind the Reckoner.
I have the Knights Exemplar on the right as a counterpunch for the Stormclad should it come in, and on the left to go into the Centurion once Gravus removes Arcane Shield.
Cygnar turn 2:
My opponent gives out a lot of focus.
Nemo extends his control and feats, only disrupting the right Reckoner.
Nemo blasts the Seneschal, disabling but not knocking him down thanks to Gravus.
Dynamo fails to kill either of the unengaged Vengers, but does trigger Battle Driven.
The Centurion moves around, dismounts Gravus, and kills the Venger leader. The Seneschal heals a point.
He moves the Stormclad up to contest on the right.
Menoth turn 3:
I have an assassination angle here, and I decide to go for it.
The Knight Exemplar Seneschal charges and slams the Lancer out of the way from the Vengers charge path.
Vindictus moves to the right, casts True Path, and camps a bunch.
Two charging, Battle Driven Vengers put Nemo down.
Okay yeah...this list is pretty amazing into a LOT of matchups.
The threat ranges are huge, the damage output is extremely high, and it is extremely hard to alpha.
Bad matchups - Fiona, probably Haley 2, I expect Nemo 3 also poses some problems, but these are all holes that can be filled or at least patched over by I believe Sevy 2.
I'll write up a bit more of a tactica in the next few days, but suffice to say that I think I will be playing this list quite a lot.
Thanks for reading!