Showing posts with label Reznik 2. Show all posts
Showing posts with label Reznik 2. Show all posts

Thursday, June 8, 2017

Battle Report 104: Wurmwood vs. Servath Reznik, WRATH OF AGES

Prologue: 

Why do Menoth casters all get such epic sounding names *grumble grumble*.

Anyway, after my probably-should-have-been-a-loss against Absylonia 2, I got to practice Wurmwood into a much more balanced (read, some balance at all in there) list.

My opponent had Reznik 2 and Kreoss 2, and I just couldn't drop Baldur into that since both lists have bokuda amounts of blessed and high damage models.

We were on the Pit, and this time I won the roll and deliberately chose to go second.

Reznik 2
- Madelyn Corbeau
- Scourge of Heresy
- Reckoner
- Revenger

Wrack
Wrack
Wrack
Mechanik
Mechanik

Idrians
- CA
Knights Exemplar
- CA
Choir (min)
Rhoven and Co.

And I was still playing:

Wurmwood
- Cassius
- Pureblood
- Feral
- Wyrd
- Wyrdly
- Wyrdlike

Gobber Chef

Sentry Stone x2
Shifting Stone x2
Gatorman Bokur and Shamblers
Bone Grinders (min)

My opponent refused my generous offer to borrow a Devout (I know what you're getting for Father's Day pal), and we were off to the races (Chariot, get it?).

Some of the pictures might be a bit blurry in this one, my six month old was being a Punk Monkey and his mom needed a break, so I played a lot of this game with one hand (thanks Jason for helping me measure out my nefarious plans against you!)


I can still premeasure out my forest wall when I deploy, so I'm going to till I can't :P

Prey went onto the Argus.


Menoth turn 1:

Stuff moves up! I think Idrians advanced and Dug In.

Punch Monks move up and Shifting Sands Stance.

Jacks run, too far! The Choir cannot keep pace with the mechanical sprinters.

Reznik puts Death March (hmmmmm say the Wyrds) on the Idrians and moves up after yanking a focus. The Knights Exemplar crowd the Idrians, making fun of their poor shovel technique.


Circle turn 1:

I run up Shamblers (man I love it when Amphibious matters) and Cassius punches a couple in the back to make some forests.

Mannikins kill one hapless Idrian, triggering Vengeance (whoops, definitely had a baby chewing on my arm when that happened) and both units make me a beautiful forest wall.

Stuff moves up and hides behind said forest wall. Bone Grinders craft Wurmwood a talisman out of something unmentionable because I SEE AN OPENING TO KILL A PUNCH MONK AND MY VISION WENT ALL RED AND HAZY.

I mean, what?

Wurmwood gets ported up, casts Hellmouth at the Reckoner, and drags in both shield guards, the Revenger, and the Punch Monk AND FAILS TO KILL THE PUNCH MONK.

Crying, Wurmwood teleports back behind Cassius with a Dark Path. 

Everything else moves up and Wurmwood gets an escort of Shifting Stones.

Everything, that is, except the poor Argus who runs VERY far away from the Idrians.


Menoth turn 2:

Idrians get their vengeance movement. Reznik allocates a couple to Scourge (curse you Arcane Vortex!) and upkeeps Death March.

The Choir sings Battle on everything, and Rhoven gives the Reckoner Eyeless sight.

It moves up and pops a shot into the closest Sentry Stone, dealing 7 damage to it and Flaring it.

The Idrians get a CRA into that stone and finish it off, and then kill two of three Mannikins from the remaining one. They Reposition to spread out.

Scourge moves into the zone a bit, and the Knights Exemplar scoot up onto the recently vacated hill.

Both Punch Monks move up some more and put themselves in Shifting Sands Stance.

A drifted Flesh is Weak kills a random Shambler and makes another unable to run.



Circle turn 2:

Wormwood gets his ten fury and the forests all vanish. I get a Mannikin, some fury, and three Shamblers.

Things start off with the Woldwyrds blasting all but one or two Idrians off the table (Thanks Purgation).

The Pureblood moves up and shoots Scourge, doing 6 damage.

I run a Shambler between the Punch Monks.

I scoot Cassius up a bit, and Stranglehold the Reckoner, cranking damage and doing 6 to it as well. Wurmwood chucks a Hellmouth at the Shambler, dragging both Punch Monks in. The unhurt one dies, but the one I'd already failed to kill toughs ><

I feat, and the Feral runs up into the zone a little bit to be relevant.


Menoth turn 3:

My opponent spends a long time in the tank, which allows my son to drool all over my shirt and arm. Eventually, he starts things off, no allocation.

The Reckoner gets repaired by a Mechanik, and the Choir sing Battle.

Reznik moves up and Feats, and then my opponent premeasures and realizes that he can get Scourge onto my Sentry Stone, and therefore onto my Pureblood. Fortunately for me, he hadn't allocated anything to Scourge, so when Scourge goes in, he kills the Stone (BOOM goes the feat, doing seven damage to the Pureblood) and then only connects with one of his two attacks, so the Wolf survives.

The Knights all run up at me.


Circle turn 3:

The Woldwyrds kill off all but a few Knights, and then Wurmwood activates and casts Curse of Shadows on Scourge, then Hellmouthing all but one Knight off the table, killing the Punch Monk in the process.

The Pureblood warps Strength and kills Scourge.

The Feral backs up, Wurmwood gets out of Reznik's threat range thanks to a Stone unit.

Shamblers jam up, and the Bokur makes the Reckoner stationary for fun.

I'm amazed this picture is even slightly clear, I was juggling a baby here.

Menoth turn 4:

There's not a lot of good choices left. The Reckoner shakes his stationary and gets a few focus.

The two Jacks clear off the Bokur and contesting Shambler.

The Knight Exemplar charges the Pureblood and does a few damage.

Reznik goes man mode and charges in, cursing the Pureblood and killing him and the Shifting Stone in the zone. He Repositions back and gets surrounded by his lovers friends army.

Menoth gets two points!


Score 0-2
Advantage Menoth

Circle turn 4:

Well I can charge him with a Feral and I can get Curse of Shadows into him and some shots.

Wurmwood lands the Curse of Shadows, Primals the Feral and passes.

I soften Reznik up with a Wyrd and then send in the Pureblood. It's 4s to hit and dice +3 before Focus reduction, and the mighty Chariot goes down.


Victory for the Druids!

Post-Game Thoughts:

Before Woldwyrds, Reznik was one of the hardest matchups Circle had. Lamentation is such an awful spell to have to deal with when it affects not only your caster, but also your warbeasts. Paying 4 for Wraithbane sucks, let me tell you. 

But thanks to Woldwyrds, Reznik can't afford to keep it out into the mid-game or else he pretty much instantly dies to the onslaught of Woldwyrds. I played this matchup quite a few times before the advent of the Wyrd, and I deliberately teched this Wurmwood list to handle Reznik 2, and I'm glad to see that the tech still works. 



Wednesday, March 15, 2017

Battle Report 79: Reznik 2 vs Xerxis 2

I'm running a three list, 8 person cap event this weekend, and my local Skorne player wanted to practice into the three list pairing being brought by one of the Menoth players, so instead of playing Circle like a good Druid I strapped on some Menofixes and brought out the Popes of Nopes.

My opponent's three list pairing is Zaadesh 2 with triple shield titans, Xerxis 2 with Hydra and Tiberion, and Rasheth in the shooting theme.

I was pretty sure Rasheth was never seeing the table against Menoth (thanks Passage!), and I felt like my three list pairing of Amon, Kreoss 1, and Reznik 2 was really bad for Zaadesh.

That being the thought process, I was torn between Reznik and Amon. I ended up dropping Reznik because I've seen him played more and am more comfortable with his list. It also only has two warjacks, so I don't have to remember focus allocation as much!

I dropped Reznik, he dropped Xerxis.


Reznik 2
- Madelyn Corbeau
- Scourge of Heresy
- Eye of Truth
- Devout

Wrack x2
Allegiant of the Order of the Fist
Vassal of Menoth
Alten Ashley

Idrians and CA
Flamebringers
Choir (min)

Against:

Xerxis 2
- Desert Hydra
- Tiberion
- Gladiator
- Shaman

Orin Midwinter
Mortitheurge Willbreaker

Beast Handlers (min) x2

My opponent won the roll off and opted to go first. Baddddddd. The Scenario was incursion.

Idrians chose the Hydra as prey.




Skorne turn 1:

Full speed ahead with basically everything. Ignite goes on Tiberion, and the Shaman casts Desert Storm to keep his models safe from the Idrians.



Druidic Menites turn 1:

Idrians spread out wide. Lamentation goes up, but I was a derp and forgot to allocate a bunch of focus to Scourge, so I have to sing no spells with the choir.

I put Eye of Truth in the Hydra's charge range since I can't really not - that thing threatens 14 inches with Xerxis. I keep Reznik and Scourge away from the Hydra.

The Flamebringers go way left, since I think I can get a solid Scenario push there.

Alten does 5 damage to Tiberion's Spirit and backs the crap up.



Skorne turn 2:

He needs to kill two Idrians to really make room for the Hydra, and this is done by the Shaman zapping one, and then rewinding so my opponent casts Rush first (Lamentation folks, it's a spell) and then moves up and shoots.

Tiberion charges in at two others and murders them dead.

Xerxis puts Ignite on the Hydra and pops his Feat.

Beast Handlers Enrage and Prod the Hydra, which charges in and kills Eye of Truth and three more Idrians.


Druidic Menites turn 2:

Well....the bait worked, so time to see if I can do anything with it. Two to Scourge.

Alten aims and blasts Tiberion, leaving his Spirit on one box.

The Punch Monk charges in his back, but misses the important columns.

Scourge gets Battled, Boundless Charged, and goes to town, killing the Hydra dead. Prey switches to Tiberion, and I get two charges on him. Once again, I forget to use the mini feat.

The two charging Idrians leave Tiberion on six boxes, and a crippled Spirit.

Flamebringers charge and kill a couple of Beast Handlers before repositioning back to control the left flag.

I get one point.


Score 1-0
Advantage Druids! 

Skorne turn 3:

My opponent kills some Idrians with Xerxis, and he Sprints over to the right hand flag after putting Ignite on Tiberion. 

Tiberion lays into Scourge HARD, leaving him on nine boxes after his three initials and crit smiting him away. 

The Shaman moves over and zaps the Daughter Cav on the flag. 

The Gladiator has to Rush himself and charge to kill the last contesting Idrian, and my opponent scores two points. 


Score 1-2
Advantage Skorne


Druidice Menites turn 3:

Well I have a couple of options here. The (probably correct) play is to shake KD, Battle Scourge, Boundless charge him, move Reznik up to curse Xerxis, and then try and kill him. Mat 9, 3 attacks at dice +1 and one at dice -1 should kill him since he's only camping one.

Oddsmachine puts this at 57%.

Instead, I decide to get cheeky and test the limits of the Madelyn/Devout combo.

Scourge gets full focus and shakes KD.

Alten aims and kills Tiberion. Prey Switches to Gladiator.

The Daughters kill the Shaman and reposition back to the flag.

Reznik moves up, pulls from a Wrack, casts Boundless Charge on Scourge, and curses the Gladiator.

Madelyn parlays, and a HUGE mistake here I run my Devout to Reznik's left side.

Scourge murders the Gladiator, and Prey switches to Xerxis.

The Guide charges him and does ten damage O.o

I get another point.


Score 2-2
Tie!

Skorne turn 4:

My opponent has one chance here, and it's my own fault. He can get Orin into range to zap the Devout, and then potentially get two leaps into Madelyn.

He gets his Beast Handlers out of the way and contesting both flags, and Orin moves up after getting Puppet Master.

He misses his shot, re-rolls, and then only gets one leap.

Xerxis kills Scourge and sprints back, getting one point.


Score 2-3
Advantage Skorne


Druidic Menites turn 4:

Alten aims and kills Orin. The Daughter Cav kill all three middle models and control the left flag.

Reznik charges, curses, and kills the three Beast Handlers on the right side before Repositioning into the flag.

The Devout runs to control the middle, and I score three more.


Score 5-3
Victory for the Druids!

Post-Game:

This is a terrifically hard matchup. I made two major errors this game. The first is not going for the assassination run when I had it since I could have gotten Scourge plus a The Flesh is Weak into Xerxis, which probably kills him. 

Secondly, the Devout should have been on the other side of Reznik, and then Orin never has a chance to kill Madelyn. We rolled it out after and Xerxis would have left Reznik on 3 boxes, but still. 

Alten was a BEAST this game, doing 15 damage to Tiberion over three turns and preventing him from killing Scourge. MVP for sure. 



Sunday, February 19, 2017

Battle Report 66: Anson Durst vs. Reznik 2



I was playing into my ATC teammate who was running his ATC pairing of the exact same Sevy list and a battlegroup heavy Reznik 2 list, specifically geared up for non-Menoth matchups.

We had discussed this before the tournament, and concluded that he had a snowballs chance against Durst, and I was definitely dropping Durst.

This was an extremely lopsided and boring game, so I'm just going to put down the broad strokes.

He played Reznik.

Reznik 2
- Heirophant
- Scourge of Heresy
- Eye of Truth
- Reckoner
- Guardian

Allegiant x2
Wrack
Vassal
Kell Bailoch
Orin Midwinter

Min Choir
Rhoven and Co.

And my Durst list:

Anson Durst
- Heirophant
- Castigator x2
- Templar x2
- Indictor x2
- Devout

Vassal x2
Wrack x2

Min Choir x2

Theme: Creator's Wrath

I won the roll off and opted to go first. The Scenario was Linebreaker.




Druidic Menites turn 1:

Allocate nothing, and run for the hills.


True Menites turn 1:

Also run like crazy. Monks get Shifting Sands Stance.


Druidic Menites turn 2:

Run everything again, pop Feat.


True Menites turn 2:

He comes in on me, nearly killing a Castigator and crit pitching it six inches back at the flag (which was a problem since his Monk was capping it until that point).

Scourge goes in and nearly the other Castigator.


Druidic Menites turn 3:

I flub some serious rolls here, like missing a Guardian three times in a row needing fours, but I still kill Eye of Truth and Scourge, and cripple nearly everything on the Guardian.

I still have all of my heavies on the board, and he's only got one functional jack, and my opponent concedes before my turn ends.


Victory for the Druidic Menites!

Post Game Thoughts:

This game was more or less won at list selection. Durst stomps all over other battlegroup centric builds, and this game showed that quite well. 

I quite enjoyed this little break from Circle, but I'm ready to get back to my Druids. The number of times I nearly forgot to allocate focus was staggering, and I just felt much less comfortable running a Warmachine faction than I hoped I would. 

This game clinched the whole event for me, which was nice, but I don't think I necessarily deserved it this time around. Round 1 I had to open myself up for a 40% assassination in order to dominate the zone, and Round 2 I won purely based on dice. Not the most satisfying way to win, hopefully I'll do better next time :) 

Thanks for reading!

Sunday, January 8, 2017

Battle Report 50: Kromac 2 vs. Reznik 2



The Season of the Raptor continues....


I'm participating/partially running a massive narrative league that will cover the next six months across the vast majority of Eastern Washington and North West Idaho.

We had our kick off event this weekend, and a buddy and I decided to drive out the day before and get some games in on Friday as well as cashing in our games on Saturday.


Naturally, Stormy came along for the ride (and made disparaging comments about my driving the whole way).

I got a total of five games in with him over the weekend (and batreps for all of them will be coming down the pipe in the next couple days), and the first one was into my good friend K's Reznik 2 list - usually the bane of my non-Una 2 lists.

I played an unchanged Kromac 2 list from the last few times:

Kromac 2
- Stormy (Storm Raptor)
- Stalker
- Feral

Blackclad x2
Ogrun Bokur x2 (Cliented to...)

Sentry Stones x2


And my opponent was playing this monstrosity of a list:

Servath Reznik, WRATH OF AGES
- Madelyn Corbeau
- Scourge of Heresy
- Reckoner x2
- Devout

Wrack x2
Nicia
Punch Monk (Allegiant of the Order of the Fist)

Idrians and CA
Rhoven and Co.
Min Choir


I rolled up Outlast as our random Scenario, and I lost the roll off. My opponent elected to deny me the side with the massive forest and building since he didn't want to see a massive wall of Sentry Stone forests, and so I got to go first.


My game plan was to run Stormy over the house on the right there, get Kromac and friends into the trench, and then just see how the game went from there. Sentry Stones and Stormy would be on "Kill all the Idrians" duty, and then I just had to rely on Stormy being really fast to get the alpha on any 'Jack that poked it's head out.


My opponent put his battlegroup opposite Stormy and the Idrians off to the left.

My hope then was to draw the bulk of the 'Jacks off to the right and then forcefully clear the left zone to dominate it with Kromac.

The Idrians chose Kromac as their prey target.

Circle turn 1:

Well it's time to scream up the board. Sentry Stones moved up to get out of the way, and Kromac activated, putting Vengeful on the Storm Raptor and Awakened Spirit on the Stalker before charging Reznik and hiding out behind my generated forests.

Stormy ran, staying 17.5 inches away from his Reckoners.

I put Mannikins and the Feral in the trench, and I put the Stalker up 16.1 inches away from the central Idrians.

Blackclads swung left and right.


Menoth turn 1:

Idrians move up, and one runs out of command to engage two Mannikins.

Punch Monk gets Shifting Sands Stanced up and moves around the forest.

His 'Jacks pretty much all go hide off to the side behind the forest so that they can take pot shots at Stormy next turn.

Death March goes on the Idrians and Lamentation goes on Reznik, but the only thing in his control range is Stormy.


Circle turn 2:

Well I don't like paying double, but I upkeep Vengeful and Awakened Spirit. 

I think I can kill all but a couple of Idrians this turn between Sentry Stones and Stormy.

The goal here is to keep Stormy too far away from Scourge for it to be viable for him to charge in.

With that in mind, I carefully premeasure out where he can land going left, and then move things away from that space. Mannikins activate and kill a few Idrians.

Other Mannikins activate and kill a few more Idrians.

The Feral runs around to the other side of where Stormy will be, and the Stalker runs up to the wall.

Stormy moves over and eLeaps a few Idrians to death.

The left Blackclad sprays down a couple of Idrians as well - Idrians dying makes me happy.

The right Blackclad runs to the edge of his zone, and so does a Bokur - carefully staying within 3 inches of both Stormy and the Feral.

Left Side
Right Side

Menoth turn 2:

Idrians Vengeance up and then Reznik drops Death March but upkeeps Lamentation. 

The goal for him here is to clear the right zone, potentially clear the left zone, and then get two points and pressure me.

He needs to Battle his Reckoners to reliably kill the Bokur in one shot, and he needs to do it in one so that the second one can move up and blast the Blackclad.

Idrians charge the Mannikins, killing 2 out of four. The two that connected reposition to engage the remaining Mannikins.

Nicia charges and slaughters the Blackclad, shoots a Mannikin, and Sprints out.

Reckoners get battled and blast both the Bokur and the Blackclad off the table.

Scourge moves in to control the zone, as does the Punch Monk.

Reznik hangs out 13 inches away from the Storm Raptor and passes the turn, getting one point.

Left
Right

Score 0-1
Advantage Menoth


Circle turn 3:

It's time to pull the trigger. 

I can move Kromac out and get both enemy warjacks in control for Carnage and it's time to pop feat. 

I upkeep Vengeful and drop Awakened Spirit from the Stalker. I place two Mannikins.

That happens first, and Kromac also casts Awakened Spirit on the Feral. 

The Feral activates, casts Primal on itself for free, warps Speed, and charges Scourge, killing him pretty dead. 

The Storm Raptor activates and charges the Reckoner, killing him and some Choir boys. 

In the left zone, the Stalker moves up and warps Berserk, killing all of the remaining Idrians. 

The Sentry Stone unit tries to kill Nicia, but fails, and the Stone ports away from her at the end of their activation. 

The other unit moves up and makes it impossible for anything to see Kromac with a forest. 

The other Bokur moves in the right zone, and I score a point. 

Left
Right

Score 1-1
Tie!

Menoth turn 3:

The Reckoner gets loaded up, and Reznik charges the Storm Raptor, cursing the Feral. 

His charge attack does pretty good damage, and then he misses 2/5 attacks into the Feral, leaving it on five boxes. 

The Punch Monk charges the Feral and leaves it on 1 box. 

The Reckoner gets Battled, and walks up. He kills the Sentry Stone on the first swing, and then buys into the Raptor. 

I Retaliatory Strike with Vengeful and hit the 7, disrupting the Reckoner and stripping its remaining focus, at which point my opponent calls it. 

Left
Right

Victory for the Druids! STORMY!
(wait, I didn't type that...Stormy get over here, is this your doing?)

Post-game thoughts:

I've played 4 more games with this list since this game, so I'll do my best not to let my evolved thoughts creep into what I was thinking after this game. 

My opponent and I went through the motions of the next turn just to see. The Feral frenzies and dies to the Punch Monk free strike. 

Kromac moves up and casts Carnage again, and then Stormy puts Reznik down in 3 hits. 

K and I discussed the list a lot, and we basically decided that my static threat ranges being as good as his best threat ranges (on the Reckoners) made this matchup very favored for Kromac, especially with the standard amount of Circle infantry clearing to make the Idrians a non-issue. 

I was very impressed with how much of the table the Storm Raptor could threaten, and how easy it was to re-deploy it after turn 1 to a safer place. Kromac really makes this bird sing (I DON'T SING FOR ANYONE BOSS)and it's really something to have access to a speed 7 garg when you can pump it to MAT 9, PS 22/21/21 - that'll kill nearly anything in the entire game.

Perspective on the Raptor as of this game: Cautiously optimistic, he's much better in practice than he seems on paper (at least with Kromac). 

Sunday, November 6, 2016

Battle Report 33: 2Una vs. Reznik 2

Prologue:

I have felt, since the beginning of mark 3, that Reznik 2 was a caster that Circle had no advantaged game into with any caster. Lamantation, Boundless charge, and Curse [Battlegroup] combined with a very durable, hard hitting, accurate warcaster pretty much nail every single thing Circle doesn't want to see. 

I think that's about to change. 

2Una offers Circle a way to outthreat his warjacks (by 0.5 inches, but we live in a pre-measured world so that's enough), a way to prevent my models from dying for a turn, and a bunch of threats that he can't just ignore or tank with Reznik himself. 

My opponent was playing:

Reznik 2
-Hierophant
-Reckoner x2
-Scourge

Idrians and CA
Rhoven and Co
Min Choir

Alten Ashley
Allegiant of the Order of the Fist (hereforth known as "Punch Monk")
Wrack x2
Rhupert Carvolo

My 2Una list is the same. 

We were playing Outlast and I won the roll off, going first. 



And my opponent deployed Reznik WAYYYY away from the bulk of the Griffons. 



Circle turn 1:

Hand of Fate on a bird, Mirage on the Death Wolves. Shifting Stones port aggressively, and models run. 


Menoth turn 1:

He's in range with both Reckoners to the foremost Griffon, but it is behind a wall. 

He gives one Eyeless Sight with Rhoven, battles up with choir, and the Reckoner advances. He needs a boosted 14 to hit behind the wall, and isn't able to do it. 

Idrians move up, Alten shoots a Shifting Stone, spiking damage and doing 3, and the rest of the list shuffles around. Rhupert puts tough on the Idrians. 

Reznik shoots a Flesh is Weak into my lines and it scatters onto a Griffon. Sad. 

The Allegiant moves into the right zone and Shifting Sands up. 


Circle turn 2:

He's left too many models too far away for me to pop my feat this turn.

I devote a ridiculous amount of resources to killing the Punch Monk. The blue Griffon engages, Una casts Hand of Fate on the one next to it and moves into the zone. 

The spelled up Griffon charges the Monk, hits the first attack and the stupid thing toughs. I hit my second boosted attack, and this time he dies. 

Mannikins and Death Wolves murder things in the left zone. 

I bunch things up too close, and that will cost me next turn, but at least Nicia and a bunch of Idrians are dead?


Menoth turn 2:

My opponent moves Alten up, shoots the Shifting Stone and misses, and then Repositions into the zone. 

His Reckoner has charge range to the bird with Hand of Fate on it by a millimeter. 

Rhoven gives Reznik Eyeless Sight. 

Reznik casts Boundless Charge on the Reckoner, and then charges in, kills some Death Wolves, and casts Flesh is Weak at the Sentry Stone, hitting both birds. *Sigh*. He repositions out. 

The Reckoner charges and murders the bird. 

Idrians finish off the Death Wolves and some Mannikins and contest. 


Circle turn 3:

Alright, I have a chance to score 3 points here and keep Una safe. 

She moves into the Trench, casts Hand of Fate on a Griffon, and shoots Alten to death. She feats. 

The Gorax moves up and puts Primal on the same Griffon. 

Griffons go in and murder the Reckoner dead. 

The left zone gets cleared, and I run the Stalker at his Reckoner to block things up a bit. 

I get 3 points. 


Score 3-0
Advantage Circle

Menoth turn 3:

He can get his Reckoner into the zone and charge the Primaled Griffon with it if the Stalker is dead. 

Reznik casts Boundless Charge on the Reckoner and moves up to hit the Sentry Mannikin...and misses two times. 

He casts Flesh is Weak at one of the Griffons and sits there. 

Scourge moves up and murders the Stalker. 

The Reckoner charges in and kills the Grey Griffon, contesting by about 1/4 inch. 

Idrians swarm and contest the zone. 


Circle turn  4:

I have two really strong win conditions here. 

With flank, each Scarsfell does an average of 5, 4, 4 to Reznik for their initial attacks. They then get to buy 3 more good attacks at 5 damage each for a total of 28. I had three Scarsfells there, so Reznik takes something like 84 damage. 

Alternatively, Una can just aim and Thunderbolt the Reckoner out of the zone with an attack or two. 

I get two more points after doing just that and go to 5. 


Victory for the Druids!


Post Game Thoughts:

Reznik 2 is one of the lists that I've been terrified of up until now. Tanith has a game into it, but it's not a great game and it largely comes down to terrain and placement. With the release of 2Una, I really think that Circle has a strong game into the Menoth casters that really prey on the faction, and that's pretty exciting.