Showing posts with label Rasheth. Show all posts
Showing posts with label Rasheth. Show all posts

Saturday, November 12, 2016

Battle Report 34: 2Una vs. Rasheth




I ran a charity event today for one of my students. He was hit by a car while walking home from school and air lifted to nearby Seattle for emergency surgery on multiple bones and organs.

His mom is a single mother, and had to take time off her job, probably a few weeks worth, to go and be with him.

I am happy to report that we raised $400 on a last minute, ten man event for this worthy cause, and it was a blast.

I haven't run an event outside of JMLs and Demos for almost a year now, and while this one was happening, I got my 2Una special order! Round 3 saw me furiously assembling her and post event, my good friend (who won the whole shebang btw, Skorne is not uncompetitive) agreed to sit down and let me play her, at least once.

My list has evolved a little bit since last post, replacing the Death Wolves with a Blackclad and Alten.


2Una
-Wilder
-Scarsfell x6
-Stalker
-Gorax

Sentry x2
Shifting x2

Alten
Blackclad
Gobber Chef


He played:

Rasheth
-Mammoth
-Gladiator
-Agonizer

Bloodrunners
Min Beast Handlers

Bloodrunner Master Tormentor x2
Void Spirit x2
Soulward
Hutchuk

I won the roll off and elected to go first, as usual with 2Una.

I deployed very centrally, as is typical for this list.


My opponent counter-deployed like so, Blightbringer is the Mammoth.



I would normally have a LOT more to say about the intricacies of terrain and its effect on deployment etc. but not only did I run a 10 hour event today, I'm also sick so my brain is fried. Suffice to say I don't care about 99% of the terrain on the table and I can probably use it to build a forest wall late game.


Circle turn 1:

Shifting Stones port up to be fury management, and everything runs. Hand of Fate goes on one unit of Sentries, which moves up. Mirage goes onto the Stalker.


Skorne turn 1:

Stuff runs at me, he gets two charges onto a Shifting Stone, doing one. He pops feat, then arcs a Breath of Corruption onto the Blackclad on the hill and the insanity began.

Side note - I am not exaggerating in the slightest when I say that my opponents dice this game were beyond incredible. Average on 3 dice for his first four turns over say 10-12 rolls was 14. Average on 2 dice was nine.

The Breath of Corruption kills the Blackclad, does 14 damage to the left Griffon and 12 to the right one, crippling three total aspects.

Everything else runs but the Mammoth, who gets Eyeless Sight from the Soulward. He misses the shot at the mostly crippled Griffon, but it drifts onto him and the other hurt Griffon, and he leaves them both on 3-4 boxes.

The second from left Bloodrunner isn't there as he arced through it.

Circle turn 2:

Well I'm not supposed to have two mostly dead Griffons right now, but it is what it is.

The Sentry Unit with Hand of Fate murders a few Bloodrunners and a Void Spirit, but fails to connect with the Bloodrunner Master Tormenter.

The other Sentry Unit gets Hand of Fate cycled to it.

I feat, heal some Griffons, and send 4 in to engage Rasheth and 2 to engage the Mammoth.

The other unit of Sentries....fails to hit either the Void Spirit or the Master Tormenter with boosted, Hand of Fate shots.

Side Note - My dice, aside from 3-4 rolls, were incredibly sub par this game.


Skorne turn 2:

Well he's engaged with a billion griffons, so he should be pretty helpless right?

Wrong.

Orin moves over and boosts an eLeap into one of them, killing it, bouncing into Rasheth, another Griffon, and the Agonizer. He kills the OTHER bird too and does a few to the Agonizer.

Between Breath of Corruptions and cannon shots from the Mammoth I lose another Griffon.

The Gladiator moves over to block the landing zone for one Griffon.

Bloodrunners kill dudes, and the right hand Master Tormentor kills Alten.

Void Spirit moves up and kills one of his own Beast Handlers while engaging a Griffon so that he loses incorporeal and can make free strikes. Very clever, I hadn't considered it.

Again, ridiculous dice rolls.


Circle turn 3:

Well I can get a Stalker with Hand of Fate and Primal onto his already damaged (free strike) Mammoth. Averages says he can almost kill it alone, and with spikes from Hand of Fate could fairly likely kill it in one activation.

The Gorax goes and...fails to hit the Bloodrunner engaging him and the Stalker with boosted attacks. Twice.

Una activates, moves over, uses a Black Penny shot and kills it, putting Hand of Fate and Primal on the Stalker.

Stones get out of the way.

Mannikins activate move up, spraying the Agonizer hiding behind the Mammoth to death, and then spraying their own buddy down to make room for the Stalker.

Stalker goes in, rolls fire for one damage roll, and then rolls consistently average, even with Hand of Fate up, leaving the Mammoth on 7.

The left side Griffon moves in and kills it, but I face stupidly and can't attack the Void Spirit too.

The other Griffon goes into the Gladiator and leaves him on 7 once the crippled Griffon engages it.

My Gobber Chef charges the Master Tormenter in the back and KILLS HIM CUZ HE HAS BACKSTRIKE. Yesssss.


Skorne turn 3:

Well, more fire dice ensue. Left Griffon takes 15 damage from the Void Spirit and dies.

Mid Griffon gets murdered by the Titan.

Far right Griffon gets murdered by Rasheth.

Orin charges the Stalker, hitting and doing 11 damage.

Yup.


Circle turn 4:

I forgot to take a picture till after this, but the Stalker frenzies and murders Orin.

The Gladiator is only on 8 boxes.

The Gorax turns around andddddd fails to kill the Master Tormenter. Yay.

The Shifting Stones block LOS from the Tormenter to Una, who walks up, shoots him with a Black Penny shot, and kills him. She puts Hand of Fate on the Sentry Stones.

They activate and I roll a really hot roll and a meh roll, but it's enough to kill the Gladiator and a bunch of Beast Handlers.

I try and spray the Void Spirit down, but I miss. A forest wall is grown in front of Una.

Shifting Stones surround Hutchuk.


Skorne turn 4:

Rasheth gets a bunch of fury from Spirit Bond and kills the Stalker and a Shifting Stone with Breath of Corruptions.

Void Spirit runs at me. Hutchuk runs as well.



Circle turn 5:

Una upkeeps Hand of Fate and starts off by moving to the flag and murdering the Void Spirit with two boosted shots.

The Hand of Fate unit moves up and kills Hutchuk.

I move the other Sentry Unit up to control the other flag and get 2 points.


Score 2-0
Victory to the Druids!


Skorne turn 5:

My opponent is down to Rasheth and a Soulward. We dice it out and he has no way of killing 2Una before I score up to 5, so he concedes.


Post Game Thoughts:

2Una is quite likely too strong. Even with the most skewed dice I have ever seen in both directions, I was still able to attrition my opponent down and win on Scenario.

Let me reiterate, my opponents' dice were absolutely insane. He missed a total of 3 attacks all game, 2 of which were ranged shots that deviated perfectly and did massive amounts of blast damage.

I had problems hitting boosted 8s.

With the dice this far in his favor, my opponent should have steamrolled most games, but into this particular list with its massive amounts of redundancy and dice mitigation, he just didn't have enough stuff to chew through everything.

We think that the double Cannoneer build would have been even worse, since the Cannoneers can't shoot while engaged like the Mammoth can, and I would have probably had one more bird the following turn to really hurt things.

More playtesting (if my playgroup doesn't REALLY ban her) will be required, but I'm starting to really feel like 2Una might be too strong for the game in her current iteration.

Monday, October 24, 2016

Battle Report 27, High Reward Steamroller Round 3, Tanith vs. Rasheth

Prologue:

I was surprised and delighted to be in the finals for this event, but the list pairing I had in front of me was making me panic a little. It didn't help that I hadn't eaten anything in nearly 8 hours and was starving.

My opponent had Rasheth with 6 Cyclops Shamans and stuff and Zaal 2 with 3 units of Immortals.

I was pretty darn sure Wurmwood was a terrible matchup here, even though typically he loves to play into Recon, so I dropped Tanith.



I wasn't really surprised when he dropped Rasheth into me.


Dominar Rasheth
-Gladiator
-Raider x2
-Shaman x6

Soulward x2
Willbreaker x2
Void Spirit

Min Beast Handlers


He won the roll and opted for first. Since the only thing Shamans don't ignore from terrain is elevation, I went for the side with the hill that poked into the zone.


I deployed pretty centrally. I had no real solid game plan here. Survive his feat turn and I might be okay? Maybe? If I could jam with enough Griffons I might be able to blunt the shooting somewhat. Keeping Una alive was going to be hard.



Skorne turn 1:

Everything ran. Rasheth got thrown.



Circle turn 1:

Poor placement and movement made it so that I couldn't get everything I wanted to on the hill.

Stealth all around was going to be interesting though since he could only get four real shots onto things.

Scything Touch went on the Grey Griffon, Admonition on the Pureblood.


Skorne turn 2:

Feat time!

He aimed with basically everything, and both units of Stones died, and the Grey Scarsfell was left with 3 boxes after a couple of shots plus an arced Breath of Corruption through the Void Spirit.


Circle turn 2:

I didn't have distance to the objective (bad play Jaden, bad!) but I could get the yellow Griffon to charge the Raider and/or Shaman on the right, which I did.

I didn't have the resources to mess with the Void Spirit, so I ignored it. things piled onto the hill, the Pureblood warped Spell Ward and sprayed the Objective and Rasheth, doing a few points to each.

I ran the blue Griffon to engage the foremost Shaman on the left.

Snapjaw advanced and riled, Wrong-Eye cast Submerge and Star-Crossed.

Clouds went up from the Gobbers and the central cloud rolled out.


Skorne turn 3:

He shoots more stuff, but with three models engaged and forgetting about Stealth on all the Griffons, he doesn't actually do much but kill the Grey Griffon and charge the Stalker with the Void Spirit, doing ten damage.

He also puts a bunch of hurt into Snapjaw.


Circle turn 3:

I'm shocked to have this much stuff left, and I feel myself rallying. The Pureblood goes in and kills the objective and dinging up the Raider to the right.

Snapjaw charges the Soulward, killing her and healing. He then kills the Shaman and heals as well.

The Blue Griffon charges into the Shaman on the right, killing him.

Wrong Eye advances, casts Submerge and Star-Crossed again.

Everything else chills on the hill, with Tanith toeing the zone for a total of 3 points this turn after casting Scything Touch on the Stalker and camping 4 to prevent getting murdered.


Score 3-1
Advantage Circle

Skorne turn 4:

He uses a lot of time thinking here, before starting things off.

A Shaman charges the Blue Griffon, doing about 2/3 of it's health. I trigger Admonition off of it and the Pureblood backs up.

Shamans and Gladiator get Enraged from the Beast Handlers.

He uses two more Shamans to kill the first Shaman so that his Gladiator can get to my Pureblood.

His remaining attacks go into Snapjaw, who dies.

Rasheth casts Rush and Carnivore onto the Gladiator, who charges in. Star-Crossed means he misses two attacks, leaving the Pureblood on 2.

He passes the turn.

Proxy base is the Gladiator.
Circle turn 4:

I just have to kill a Gladiator and two Shamans.

The Stalker gets Primaled by the Gorax, walks up, and murders both the Gladiator and far Shaman.

Tanith moves up and casts Scything Touch and Primal on the blue Griffon.

This was my first mistake this turn. He had finally not cast Castigate so I should have just feated and used the Pureblood as an arc node to do this.

Una moves up and drops fury.

I actuvate the Blue Griffon....and realize it's Spirit is crippled and Una should have healed it rather than dropping fury.

I don't even ask for the take back, I screwed up and I knew it. The Griffon is MAT 8, effective POW 16/15/15, doing an average of 25 damage if he connects with everything.

He doesn't, leaving the Shaman on 6.

The other Griffon moves over, staying in melee with his other Shaman. His MIND is out, so I boost to hit, and connect. At straight dice, I boost damage and kill the Shaman, getting 2 more control points.


Score 5-0

Victory for the Druids!

Post Game Thoughts:

I had played such a clean and tight event right up until the last 3 activations of the whole thing, and that nearly cost me the game. Now to be fair, I was still very likely to kill the Shaman even with those aspects out, but if they'd been live it wouldn't have even been close. 

ALWAYS check to see if your beasts need healing before sending them in. The irony is that I had made sure the Stalker was okay before I activated him, just forgot about the Griffons. 

This is an interesting matchup to be sure. He gets one turn of shooting before I start to engage his models and he really has to make that count. On the flipside, if he makes it count, I probably lose. It's a very coin flippy matchup, and I'm certainly intrigued by his lists. 

Overall this was a great event at an awesome venue. Anyone who has the chance to visit Mox Boarding House should really do so, you won't regret it!